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my magazine cover

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Magazine Cover

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            Barcode - CHECK  PRICE TAG - CHECK COVER IMAGE - VINICUIS JR I CHOSE THIS BECAUSE THEE AUDIENCE WILL LIKE THIS.                BANNER CHECK

recognising magazine conventions

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    Masthead The masthead is in bright white and its big therefore trying to get our attention Main image Puff peice Banner Barcode and price Different coloured words contrasting to background

MAGAZINE DEMOGRAPHICS

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  AGE - 18-30  I have made this category 18-30 years old  because GTA isn't for children its for adults/young adults. GENDER - MALE I have made this category male because its a stereotype that mostly males ply video games. EDUCATION - SIXTH FORM/COLLEGE I have made this category for sixth form students/college students because they are basically adults and can do whatever they want SOCIAL CLASS - LOWER/MIDDLE I have made this lower/middle class because you don't really ever see the rich higher class siting around playing GTA 5 . RACE/ETHNICITY - ANY RACE/ETHNICITY I have made this any race/ethnicity because you don't have to be a specific ac to play GTA 5. PROFFESION - STUDENTS I have made this students because it is more common that you will see students in sixth form or college playing GTA 5. HOME - America I have put America because most of the player base for this game is in America.

My first analysis stranger things

point: The opening of stranger things establishes the lighting as essential for recognising tense and scary moments in the series. Evidence: We know this because we see the lights begin to flicker and change brightness, when characters  seem panicked.  Evidence: This has connotations of chaos and uncontrollability as the lights appear to react to what's happening around them.

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